
AvailableMetro Manila · open to hybrid locally or remote international teams · no relocation
Kofeejan
Adrean Jan Quidor
Software Engineer
Backend-first product engineer building APIs, integrations, and cloud-backed tools with TypeScript and Python.
[ Proof ]
Measured outcomes
Evidence from AI automation, enterprise integrations, product workflows, and game systems.
- Proof metric
- 96.6%
- evaluation agreement on a 30-question support-ticket gold set, using manual validation and LLM-as-judge review
- Proof metric
- 12+
- Boomi integration pipelines across UKG Pro WFM workflows, with multi-source files, APIs, validation, caching, and failure handling
- Proof metric
- 42%
- estimated reduction in Cloud Run/API calls after batching form submissions; based on call-count comparison, not telemetry
[ CASE FILES ]
Featured projects
Selected work across AI systems, backend products, and game engineering.

Revita Rogue: A 2D Environmental Survival Game
Capstone survival game with DAG-driven quest architecture across 6 interconnected subsystems — 41% fewer frame drops and a 60% player completion rate. Published at ICDTA 2025.C#.NETIL2CPPUnity+4
Multi-Domain Support Triage Agent
AI support triage system with domain-scoped retrieval, deterministic confidence gating, and safe escalation — 96.6% evaluation agreement on a 30-question gold-set review.PythonGoogle ADKGeminiChromaDB+6
[ Background ]
Experience & credentials
Experience across enterprise integrations, product engineering, and game development.
[ Experience ]
Software Engineer Associate — Integration
Accenture · Oct 2025 – Present
Work across 12+ Boomi pipelines connecting UKG Pro WFM data with enterprise systems. Handle CSV and SFTP flows, API requests, transformation, validation, deduplication, caching, flow control, error handling, testing, deployment, and post-deployment validation.
Junior Product Engineer Intern (Part-time)
Kadakareer · Jan – Jun 2025
Designed backend API flows for a React and NestJS product. Proposed Tally for editable program forms, integrated webhooks, and helped batch submissions before Cloud Run processing. The batch design estimates ~42% fewer Cloud Run/API calls from call-count comparison.
Game Development Intern
Blocklabs Inc. · Feb – May 2025
Built browser-based game prototypes with React, Phaser, Supabase, wallet authentication, and testnet blockchain integrations. Used this work to explore game systems and state synchronization.
[ LATEST WRITING ]
Featured blog
How I split editorial content, UI text, Content Media, and Design Assets so each system owns what it can change.
[Sep 2026]



