
Revita Rogue
2D environmental survival online mobile game on DAG-driven quest architecture — 41% frame drop reduction, 60% retention lift. Lead author, ICDTA 2025 research paper.
Online mobile survival games break when quest systems allow invalid state transitions — corrupted progressions ripple across interconnected subsystems. Revita Rogue needed deterministic quest flow without sacrificing runtime performance on mobile hardware.
Designed modular game architecture with a directed acyclic graph (DAG) dependency model enforcing deterministic quest progression across 6+ integrated subsystems in Unity/C#. Profiled via Unity Profiler — 41% frame drop reduction, 60% player retention increase.
Lead author on research paper presented at the 4th International Conference on Digital Transformation and Applications (ICDTA 2025), Semarang, Indonesia. Paper: https://ieeexplore.ieee.org/document/11329546